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9 Nov 2009
If you visited my projects page then you know about silverlight comic builder I am working on. Comic Composer for Facebook is the latest development bringing user created comics strips to Facebook platform. I am currently looking for beta testers to help me to prepare application for general release. Please, leave your comments and suggestions in this post.
Tags: silverlight, .net, facebook, comics
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Hello, very nice application! Could you please provide some basic source code how to do silverlight canvas facebook application via Facebook Toolkit? There are only Facebook Connect samples but no Facebook Canvas sample. Thank you.
My canvas code looks kinda like this: <fb:canvas> <fb:if-is-app-user> <fb:iframe src="http://mysite.com/myapp/" smartsize="true" frameborder="0" scrolling="no"></fb:iframe> </fb:if-is-app-user> </fb:canvas> page in iframe is farely standard hosting page for silverlight control as one generated by Visual Studio. I take parameters provided by Facebook from iframe url and pass them to the application using InitParams.
Hello, I love the app! I have been trying to create point animation for the speech bubble you have created and couldn't figure out a good way to do the same. It would be great if you could provide me with some insights on how that was possible. Thanks!
What do you mean by point animation, Alex?
Hello, I may be wrong in how you did the drag functionality on the speech bubbles, but I was trying to implement a similar speech bubble that allows me to drag the tip in any direction like you have done, and found out from the discussion boards that point animation in Silverlight allows you to animate a path into a different path when the point is dragged beyond a certain range. I don't know how well that approach works because frankly, i haven't been able to implement that. So I wanted to see if you had some pointers guiding me in the right direction. I would highly appreciate that! P.S. I picked up Silverlight 3 Animation and it has some trignometry samples that might guide me in the right direction. But I would love to hear back from you on this!
I don't use point animation, although it should be possible. Instead, I create a new path object every time tail gets moved. The way I create speech bubble is by generating bubble shape and tail separately and then combining them. To do that you need to know a bit about splines and yes, trigonometry.
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I worked for about a decade as game developer and for five years as client side thechnologist for Yahoo Games. If you would like to get in touch send me an email to: feedback@youpvp.com
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